projects | papers

 

Theoretical Projects
Chiko Accidental Alien
Online Field Observations
October 26, 2006chiko

Description

I conducted an online field study of this multimedia enhanced interactive narrative game to learn about the different ways a social digital space is formed by the functions and features provided on this site. The site hosts an online forum that allows the players to communicate with one another. The players use the site to have discussions about different topics relating to the game and also ask one another for tips on how to successfully accomplish the different tasks found throughout the game. Use the link below to visit the research site.

Click here to launch the study

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Coomacka Island Game
May 2008chiko

Description

I am currently developing a flash based game based off of the Coomacka Island series. The objective of the game is to teach children the importance of confirming information received from different data sources. I am currently researching the best ways to design the gaming components and data distributed throughout the game. I am also performing test with the code I will need to create the game.This game is in very early stages of development.

Click here to launch prototype version 1.0

Theoretical Papers


Human Circulatory System
Cognitive Task Analysis

October 26, 2006

Abstract: The human circulatory system is one of many organ systems at work in the human body. A cognitive task analysis for the human circulatory system is conducted in order to determine the knowledge representations that can be used to describe it. Using these knowledge representations as a guide, a cognitive design is performed to show how the human circulatory system can be taught.

Click here to read the full paper

Independent Researcher Constructivist
Design Model

December 17, 2006

Abstract: This paper describes the use of a new model, the Independent Researcher Constructivist Design Model, to teach foreign language listening comprehension of Haitian Creole to elementary school students in Brooklyn, New York. Using the model, the students engage in a multimedia experience provided to them in the form of a digital virtual textbook provided by the school. The design principles used to guide the implementation of this new model are discussed as are the methods of assessment suggested to measure the performances of each student as well as the effectiveness of the model.

Click here to read the full paper

Television Shows Analysis
February 13, 2007

Abstract: Children today have many television show viewing options. Past and present shows are available on basic and cable television channels, internet websites, and multiple media formats such as DVD, VHS, PSP, and Blue-ray Discs. This paper introduces five animated shows targeted and viewed by young viewers ages 6 and older that contain material that may be found entertaining by older viewers. Each title was also chosen because they are or will soon be available for purchase on DVD.

Click here to read the full paper

Disney's Ducktales Show Analysis
April 13, 2007

Abstract: The Disney’s DuckTales DVD offers parents a unique opportunity to simultaneously educate, entertain, and spend time with their children. The entertainment value this show provides for both parent and child can lead to a coviewing environment that promotes healthy dialogue beneficial to the child’s educational development. However, Disney’s DuckTales also has its own special codes and symbols that once learned, make understanding and retaining the information from each episode easier for the child. The educational content in the show can be uncovered once the parent and child begin to understand the symbols and methods used through the themes of the show.

Click here to read the full paper